TRAVIAN
You can choose between three tribes in Travian, Romans, Gauls and Teutons. Each tribe has got its own advantages and disadvantages and their troop types are very different, too. So it is important to choose the tribe that fits to you perfect.

RomanThe Roman empire is the tribe in Travian which is most easily played by beginners. Because of its high level of social and technological development the Romans are masters at building and its coordination, and their troops are part of the elite in Travian.
They are very balanced and useful in attacks and also in defending. To guarantee this variety the Roman troops are trained very long and their training is expensive. Their infantry is a living legend, but their defense against enemy cavalry isn't as good as that of the other tribes.
For beginners and those players, who don't know exactly what they want to play, the Romans are the ideal choice.

The Roman troops
  Attack value Defense value against infantry Defense value against cavalry Lumber Clay Iron Crop Speed
Legionnaire 40 35 50 120 100 180 40 6
Praetorian 30 65 35 100 130 160 70 5
Imperian 70 40 25 150 160 210 80 7
Equites Legati 0 20 10 140 160 20 40 16
Equites Imperatoris 120 65 50 550 440 320 100 14
Equites Caesaris 180 80 105 550 640 800 180 10
Battering Ram 60 30 75 900 360 500 70 4
Fire Catapult 75 60 10 950 1350 600 90 3
Senator 50 40 30 30750 27200 45000 37500 4
Settler 0 80 80 5800 5300 7200 5500 5

 

The specialties
  • Can raise or extend a building and resource field simultaneously.
  • High Defense-bonus by wall
  • Merchants can carry 500 units of resources (speed: 16 fields/hour)
  • Very powerful infantry, average cavalry,
  • Development is expensive and takes a long time.

The GaulsThe Gauls are the most peaceful of all three tribes in Travian. Their troops are trained for an excellent defense, but their ability to attack can still compete with the other two tribes. The Gauls are born riders, their horses are famous for their speed which allows their riders to hit the enemy exactly where they can cause the most damage and swiftly take care of their confused enemies.

This tribe is very easy to defend, but an aggressive tactic is possible, too. It gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror), but you need a bit of experience and talent. Nevertheless also a tribe for beginners!

The Gallic Troops
  Attack value Defense value against infantry Defense value against cavalry Lumber Clay Iron Crop Speed
Phalanx 15 40 50 100 130 55 30 7
Swordsman 65 35 20 140 150 185 60 6
Pathfinder 0 20 10 170 150 20 40 17
Theutates Thunder 90 25 40 350 450 230 60 19
Druidrider 45 115 55 360 330 280 120 16
Haeduan 140 50 165 500 620 675 170 13
Ram 50 30 105 950 555 330 75 4
Trebuchet 70 45 10 960 1450 630 90 3
Chieftain 40 50 50 30750 45400 31000 37500 5
Settler 0 80 80 5500 7000 5300 4900 5
The specialties
  • Speed bonus: Fastest troops in the game
  • Average defense-bonus because of palisade
  • Merchants can carry 750 units of resources (speed: 24 fields/hour)
  • Cranny is twice as big
  • Expensive siege weapons
  • Cheap settlers

TeutonThe Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death.

But they lack the military discipline of the Gauls or Romans, which causes their weaknesses in speed and defense. For aggressive and experienced players the Teutons are an excellent choice!

The Teutonic Troops
  Attack value Defense value against infantry Defense value against cavalry Lumber Clay Iron Crop Speed
Clubswinger 40 20 5 95 75 40 40 7
Spearman 10 35 60 145 70 85 40 7
Axeman 60 30 30 130 120 170 70 6
Scout 0 10 5 160 100 50 50 9
Paladin 55 100 40 370 270 290 75 10
Teutonic Knight 150 50 75 450 515 480 80 9
Ram 65 30 80 1000 300 350 70 4
Catapult 50 60 10 900 1200 600 60 3
Chief 40 60 40 35500 26600 25000 27200 4
Settler 10 80 80 7200 5500 5800 6500 5
The specialties
  • Plunder bonus: the cranny of enemies only hides 2/3 of its content.
  • The earth wall is almost indestructible, but only gives a minimal defense bonus
  • Merchants can carry 1000 units of resources (speed: 12 fields/hour)
  • Very cheap and fast trained troops which are excellent plunderers
  • Weak defense
                          THE  Buildings


In the beginning you should try to get a good economic basis. In order to do so you have to extend the 18 resource fields (village overview). There are four different types of resources: Woodcutter, Clay pit, Iron mine and Cropland. If you click one of them, you will get more information and the option to extend it.

Later in the game the buildings in the village become important, too. In order to construct a new building you have to click on one of the green crosshatched lozenges. A list with every building that is available will appear then.

Some buildings can only be build if you fulfill the prerequisites which are other buildings.

Main Building


Main Building

In the main building the village's master builders live. The higher its level the faster your master builders complete the construction of new buildings.

Tribe advantage:
Romans: Can build/extend a resource field and a village building at the same time.

Costs and construction time for level 1:
Lumber70 | Clay40 | Iron60 | Crop20 | Crop consumption2 | 0:33:20

Prerequisites:
none

Warehouse


Warehouse

In your warehouse the resources wood, clay and iron are stored. By increasing its level you increase your warehouse's capacity.

Costs and construction time for level 1:
Lumber130 | Clay160 | Iron90 | Crop40 | Crop consumption1 | 0:33:20

Prerequisites:
Main Building level 1

Granary


Granary

In the granary the crop produced by your farms is stored. By increasing its level you increase the granary`s capacity.

Costs and construction time for level 1:
Lumber80 | Clay100 | Iron70 | Crop20 | Crop consumption1 | 0:26:40

Prerequisites:
Main Building level 1

Cranny


Cranny

The cranny is used to hide at least some of your resources when the village is attacked. These resources can not be stolen. At level 1 100 resources can not be stolen

Tribe advantage:
Gauls: The cranny is twice as big
Teutons: Enemy cranny only hides 66% of the normal amount

Costs and construction time for level 1:
Lumber40 | Clay50 | Iron30 | Crop10 | Crop consumption0 | 0:12:30

Prerequisites:
none

Embassy


Embassy

In order to join an alliance you need an embassy. With an embassy level 3 you can even found one yourself. With each higher level the maximum size of the alliance increases by 3.

Costs and construction time for level 1:
Lumber180 | Clay130 | Iron150 | Crop80 | Crop consumption3 | 0:33:20

Prerequisites:
Main Building level 1

Rally Point


Rally Point

At the rally point you can instruct your troops and can see the sender of oncoming troops. The rally point can only be build at the building site right of the village center. The higher its level the more targets for the catapults become available.

Costs and construction time for level 1:
Lumber110 | Clay160 | Iron90 | Crop70 | Crop consumption1 | 0:33:20

Prerequisites:
none

Marketplace


Marketplace

At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.

Tribe advantage:
Romans: Each merchant can carry 500 resources.
Velocity: 16 fields/hour.
Teutons: Each merchant can carry 1000 resource.
Velocity: 12 fields/hour.
Gauls: Each merchant can carry 750 resources.
Velocity: 24 fields/hour.

Costs and construction time for level 1:
Lumber80 | Clay70 | Iron120 | Crop70 | Crop consumption4 | 0:30:00

Prerequisites:
Main Building level 3, Warehouse level 1, Granary level 1

Barracks


Barracks

In the Barracks infantry can be trained. The higher its level the faster troops are trained.

Costs and construction time for level 1:
Lumber210 | Clay140 | Iron260 | Crop120 | Crop consumption4 | 0:33:20

Prerequisites:
Rally Point level 1, Main Building level 3

Stable


Stable

In the Stable cavalry is trained. The higher its level the faster troops are trained.

Costs and construction time for level 1:
Lumber260 | Clay140 | Iron220 | Crop100 | Crop consumption5 | 0:36:40

Prerequisites:
Blacksmith level 3, Academy level 5

Workshop


Workshop

In the Workshop siege engines like catapults and rams can be built. The higher its level the faster units are produced.

Costs and construction time for level 1:
Lumber460 | Clay510 | Iron600 | Crop320 | Crop consumption3 | 0:50:00

Prerequisites:
Academy level 10, Main Building level 5

Academy


Academy

In the Academy new unit types can be developed. By increasing its level you can order the research of better units.

Costs and construction time for level 1:
Lumber220 | Clay160 | Iron90 | Crop40 | Crop consumption4 | 0:33:20

Prerequisites:
Barracks level 3, Main Building level 3

Blacksmith


Blacksmith

In the Blacksmith`s melting furnaces your warriors' weapons are enhanced. By increasing its level you can order the fabrication of even better weapons.

Costs and construction time for level 1:
Lumber170 | Clay200 | Iron380 | Crop130 | Crop consumption4 | 0:33:20

Prerequisites:
Main Building level 3, Academy level 3

Armoury


Armoury

In the Armoury's melting furnaces your warriors' armor is enhanced. By increasing its level you can order the fabrication of even better armor.

Costs and construction time for level 1:
Lumber130 | Clay210 | Iron410 | Crop130 | Crop consumption4 | 0:33:20

Prerequisites:
Main Building level 3, Academy level 1

Palace


Palace

In the Palace lives the king or queen of the empire. The palace can only be build in one village at a time and can be used to make a village the capital which can not be conquered thereafter.

At level 10, 15 and 20 three settlers or one administrator (Senator, Chief, Chieftain) can be trained.

The Capital is the only place a stonemason can be erected. Additionally to that in this particular village the resource tiles can be extended beyond level 10.

Costs and construction time for level 1:
Lumber550 | Clay800 | Iron750 | Crop250 | Crop consumption1 | 1:23:20

Prerequisites:
Embassy level 1, Main Building level 5, Residence

Residence


Residence

The Residence is a small palace, where the king or queen lives when (s)he visits the village. The residence protects the village against enemies who want to conquer it as long as it is not destroyed.

At level 10 and 20 three settlers or one administrator (Senator, Chief, Chieftain) can be trained.

Costs and construction time for level 1:
Lumber580 | Clay460 | Iron350 | Crop180 | Crop consumption1 | 0:33:20

Prerequisites:
Main Building level 5, Palace

Trade Office


Trade Office

In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.

With each level the capacity increases by 10%. At level 20 your merchants can carry thrice as much as normal.

Costs and construction time for level 1:
Lumber1400 | Clay1330 | Iron1200 | Crop400 | Crop consumption3 | 0:50:00

Prerequisites:
Marketplace level 20, Stable level 10

Tournament Square


Tournament Square

At the tournament square your troops can train their stamina. The farther the building is upgraded the faster are your troops beyond a minimum distance of 30 squares.

Costs and construction time for level 1:
Lumber1750 | Clay2250 | Iron1530 | Crop240 | Crop consumption1 | 0:58:20

Prerequisites:
Rally Point level 15

 
 
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